Thursday, 14 January 2016

Pony Island

I don't know if better the devil you know since the devil you don't will at least let you plead ignorance. Pony Island is a retro-styled subversive/deconstructive game with platforming and puzzle elements. The creator took great care in designing what I shall refer to furthermore as traps - unexpected turns and diversions stylised to appear as genuine glitches, system faults - in such a way that they fully use the medium. Pony Island could've have been a book or a movie, but it wouldn't have quite the same impact - it was always destined to be game.

This is another game whose narrative is the strong point and one fears giving too much of it away. Here though, as opposed to Undertale, I think the narrative is a collection of cool moments held up by spit and blue tac, in the end it all falls apart. It's a cool little 3-hour story with a really underwhelming finish, much like the main villain's inspiration.

With a narrative like Pony Island's I often wonder whether the choice of medium affected the narrative or the narrative affected the choice of medium. Generally, that's probably a very easy question: they wanted to make a game so they thought about cool things to do with game narrative. Here we have a narrative that's made directly to mess with you, the game is literally playing against you.

There are a number of really bold moves here, the game pretends to crash briefly with a genuine Windows window popping up claiming it has stopped working; on the contrary, it is working extremely well. One of the game endings includes a friendly NPC asking you to delete the game and free his soul! The game literally tells you to delete it and stop playing.

There are two core mechanics, the puzzles and the pony jumping, both of which are functional and just varied enough. Both show clear progression from basic single-mechanic functions to more complex challenges, the puzzles in particular with some more complicated timing patterns later on. There is no game over screen and should you fail a level, you instantly restart which works well with the narrative of the player character being on hell but none of the levels are difficult enough for the player to truly feel that way and that lack of challenge comes from the simplicity.

Ultimately, Pony Island is a really cool short indie game and a great start to 2016 but it's overall narrative falls flat. Now, I'm basing this on a single play through, so maybe some months down the line I will be writing about it again, proclaiming it to be the second coming of Undertale. It's clever, it's funny, it's self aware – it's kind of like a child.


Pony Island is: A smart-ass seven year old that you wanna clock in the jaw but can't because rules/10