I
finally gave in and bought Ground Zeroes and Phantom Pain. I got them
both in the winter Steam Sale and paid about 40 quid overall, which I
think is the fair price. A lot was made out of Ground Zeroes price
and length ratio when the game first came out and I personally feel
like the game was too dear but it has enough content to keep you
going for 10+ hours if you really want. Ground Zeroes is basically a
tiny sandbox.
The
story of Ground Zeroes had previously been spoiled for me but even
knowing what was coming the scenes were powerful and enjoyable, the
late game surgery in particular. In terms of presentation the game is
utterly breathtaking and certain cinematics look eerily real. We're
again treated to a rainy intro which looks even better in the night
time desert military camp where the game takes place. The intro
cinematic plays like a Hollywood A-lister, especially with headphones
or a good sound system. The desert sounds alive and the soldiers make
various noises including sneezing. The one gripe I do have with the
presentation is that I hadn't realised Big Boss was speaking until I
saw his lips move. David Hayter got replaced by Kiefer Sutherland,
who is a really actor but lacks the iconic quality to his voice that
Hayter had. Big Boss just doesn't sound right in this game and though
I managed to get used to it eventually, I still wish Hayter had
remained in the role.
The
map is relatively small but is designed well enough to offer several
routes through each scenario offered within it. The main story
mission has you hunting for the two kids from MGS: Peace Walker,
Chico and Paz. You can rescue them by sneaking around the place and
quietly taking guards out, hiding bodies etc or you can shoot your
way out, hide for two minutes where the story requires you to and
then shoot your way out again like I did. Once you've rescued the
terrible kids (heh, get it?) The story sets up for Phantom Pain and
you get a trailer and a digital poster for the game. I think this
serves as a fantastic sum up of Konami to be honest. About an hour
into Ground Zeroes I knew I was gonna buy Phantom Pain, I had been
convinced and even excited. The game looks great, it feels great, it
sounds great, it plays great and it's MGS, a crazy rollercoaster
auteur ride I've so grown to enjoy. I really didn't need to plastered
with advertisement for the title and if anything it has served to
dampen my spirits.
Once
you're done with the measly story campaign, you get to play
'missions' on the one level made for this game. I've only done one of
these special ops at this point and really can't say how much value
there is to them but the one special mission I played was set at a
different time of day, in different weather with very different enemy
density and I even mustered the bravery to drive around in a truck
this time. I managed to nick some C4 from a guard tower and blow up a
tank before calling my helicopter in. I think there is plenty still
on offer here and what the game lacks in variety of scenery it makes
up for in variety of tools at your disposal.
Finally,
I have to say that MGS V is really mechanically sound. The keyboard
controls were awkward for the first ten minutes or so but they're
fully rebindable. The shooting feels great although the enemies take
a lot of bullets to drop. There is no healthbar and I'm guessing the
health is regenerating since there are no items other than guns and
grenades but I guess that's all the more reason to look forward to
Phantom Pain.
Metal Gear Solid V: Ground Zeroes is
sniffing the cork of a fine wine/10

























